 ## Systems of Equations 1

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to create a system of equations with a solution in Quadrant 2. Source: Robert Kaplinsky

## Systems of Equations 2

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to create a system of equations with a solution in that’s as close to the origin as possible. Source: Robert Kaplinsky

## Scatter Plots 2

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to create the strongest possible linear association. Source: Robert Kaplinsky

## Scatter Plots 1

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to create two sets of six points: one that has a positive association and one that has a negative association. You may reuse all the integers for each equation. Source: Robert Kaplinsky

## Linear Equations In One Variable 2

Directions: Using the digits 1 to 9 at most one time each, place a digit in each box to create an equation with a solution that’s as close to zero as possible. Source: Robert Kaplinsky

## Linear Equations In One Variable 1

Directions: Using the digits 1 to 9 at most one time each, place a digit in each box to create two equations: one where x has a positive value and one where x has a negative value. Source: Robert Kaplinsky

## Graphing Linear Equations 2

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to make a linear equation which goes through (5, 4) and has a slope that’s as close to 0 as possible without being horizontal. Source: Robert Kaplinsky

## Graphing Linear Equations 1

Directions: Using the integers -9 to 9 at most one time each, fill in the boxes to make two linear equations which go through (5, 4): one with a negative slope and one with a positive slope. You may reuse all the integers for each equation. Source: Robert Kaplinsky